Minimizing the use of the CPU by avoiding redundant and ill-optimized rendering methods.Maximizing the efficient use of the fragment shading unit and vertex shading unit via smart shader programming. Tegra also includes a high-performance multi-core ARM CPU and a high-bandwidth memory controller (MC) to round out the components of 3D rendering. The 3D GPU in all Tegra series SOCs contains a programmable vertex shading unit and a programmable fragment shading unit, each of which are accessible via OpenGL ES 2.0’s GLSL-ES shading language. This document will detail these recommendations, as well as a few warnings regarding features and choices that can limit performance in 3D-centric applications. For optimal content rendering, there are some basic guidelines and several tips that can assist developers in reaching their goals. NVIDIA’s Tegra mobile system on a chip (SOC) series include an extremely powerful and flexible 3D GPU with power that is well matched to the OpenGL ES 2.0 APIs. You are here: How To: Optimize OpenGL ES 2.0 Performance for Tegra
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